Spike City

Game: Super Smash Bros

A Super Smash 1v1 Tournament

How It Works

Spike City is a Super Smash tournament about spiking your opponent to a Knock Out (KO) instead of simply knocking them off the map. This two-stage tournament rewards both risk-taking and audience participation while balancing high quality play with flashy KO’s. Stage One is a Round Robin, performed in either one or multiple groups, where the points earned are used to determine seeding for a winner-take-all bracket with Stage Two.

 

In Stage One, players will try to KO their opponent as many times as they can within a certain time limit. Any KO on a player is valid during this time, with each player earning points based on the amount and type of KO’s performed on their opponent (normal vs Spiked). Players will then rotate and compete against a new opponent until all players have competed against each other at least once in their respective group.

 

Stage Two have the players sorted in a bracket determined by their total points earned in Stage One. They then compete with their respective opponent in a time-based match, where only Spike KO’s matter and deaths give you negative points. The player with the most points by the time limit wins the match and moves on. In the event of a tie or no clear winner, the players will compete in Ruler’s Domain, a limited time-based match against your opponent… and NPCs! Beware, for if you tie again you’ll be made the fool in the follow up game Jester’s Folly. When a winner of a match is decided, the audience awards the all-important Crown Jewel.

                                                                                                                                                                                           

During Stage Two play, the audience will give a Crown Jewel award to one of the two competitors at the end of their match. This award could be for the best Spike KO, most loved play, or whatever else the crowd or organizers decide. If the audience selects the winner, the match ends and the victor moves on with the Crown Jewel. If the audience selects the defeated, however, the chosen player has the right to challenge the victor in Heir’s Gamble. If the audience does not have a clear majority on whom to award, the Crown Jewel defaults to the victor.

 

After you’ve fought to the top and arrived at the finals, your last objective will be to eliminate the Crown Jewels held by your opponent in the multi-round match King’s Authority. With no time limit and your ascension to the throne on the line, can you become the King of Spike City?

General

Stage One: Round Robin

Stage Two: Bracket

Rulers Domain

In the event of a tie, it must be determined who can Spike KO the other first… while dealing with enemy NPC’s! In Ruler’s Domain, players will have a certain amount of time to rack up points by killing NPC’s using Spike KO’s while avoiding death, but BEWARE! If you are Spike KO’ed by either the player or the NPC’s, YOU LOSE.

Jesters Folly

You just cannot figure out a winner, can you? In a Jester’s Folly match, your only objective is to simply rack up more points than your opponent does through smashing NPC’s to dust. Of course, the rabble of the crowd has grown frustrated with your play and have taken over the character selection screen! The audience selects the champion that both players will play during the match. While the NPC’s are weak and frail, they are numerous and can quickly overwhelm you if you are not careful. A tie keeps you playing, so may the best fool win!

Crown Jewel

The ultimate status symbol for Smash players: recognition. A Crown Jewel is an award handed out by the audience (or Officials) to the player that they deem worthy for that match. This is awarded based on the best Spike KO, most popular player, or whatever else the crowd determines has earned their undying love. Crown Jewels also play an important role in King’s Authority, the final match of the tournament. Make sure to try your best to earn them! Of course, if you fail to make it to the finals, your jewels are lost to the history books. This unique Audience Participation System is central to the theme of Spike City: The flashier your victory is… the better.

Heir's Gamble

Congratulations! You may have lost the battle, but you have won the hearts of your people. In Heir’s Gamble, the defeated forfeits all Crown Jewels and the two players compete again in a re-match with a twist. The goal for each player is to reach their opponents score from their bracket match before their opponent reaches the players own. If the players tied in the bracket match and played a tiebreaker (Ruler’s Domain or Jester’s Folly), then the winners score is set at 12, and the loser is set at 8. Participants cannot be awarded a Crown Jewel post Heir’s Gamble, nor do they earn back any forfeited Crown Jewels if they win.

Kings Authority

It has all led to this one, final moment. Will you fold under the intense pressure, or rise up and claim your throne? In King’s Authority, the two finalists compete against each other in a multi-round, modified ruleset match to determine the superior Spiker. Finalists start at an enhanced damage value and use Crown Jewels as their total stock, which can only be depleted from Spike KO’s. Your Crown Jewel total is concurrent from round to round, so as you lose them during a round your total will decrease. Each round is completed after 3 Spike KO’s, where you move onto a new map and character selection. Players will compete in up to five rounds, with map picks predetermined.