Guild Systems

These are systems that would be for guilds and their members. I believe guilds should be a core component of any MMO, as they are a direct representation of players engaging with each other inside the wider community. The ideas below are more integrated with each other rather than the individual systems found in Players.

I added my thoughts in this green text where relevant.

Reputation - The Guilds renown amongst NPC's and it's members

Just like the individual player reputation systems, guild reputation is just as important in how the world and the player interact. There should be suitable reasons to join a guild, both from a community perspective and from in-game rewards and unique opportunities presented to members. It would make complete sense for a new member to be viewed more (or less) favorably by an NPC based on what organization they are a part of, much like we do in real life. If your guild is Trusted in a specific Region, then it makes sense that members would have additional benefits relating to the Region, like increased personal Influence gains from those NPC's. 


Levels and Experience - Go on, get out into the world!

Guilds should have their own progression system and benefits, one that is influenced by members actions while interacting with the world. I think this translates to designs and systems that reward groups of players adventuring together. These incentives shouldn't be overwhelming where it is a detriment to solo players, but at the end of the day you're not playing an RPG, you're playing a MMORPG. Some systems should be designed that reward collaborating with people. 


Perks - What's in it for me?

Why even join a guild? Well, ignoring the social benefits for a moment, I do think it makes sense to have tangible incentives when dedicating your character to a wider group of players. One of the things a guild could provide is perks! 


Buildings - Show off your Guild Hall and it's achievements!

I've always loved the idea of having a Guild Hall in a game, one where we can show off our trophies earned as a guild,hang out, and even provide some nice QoL improvements. I think it should be intrinsically tied to the Region that your guild is "based" out of. In other words, if you as a guild identify with a specific Region's Identity, that should be reflected in the game by having that Region as your guild's natural headquarters.


Events - Wait... Where's MY invite?!

While this section is small, I do feel like there could be a lot of systems created that would allow guilds to throw their own events in game. While a focus would be on the guild buildings, you could make it where guilds can host public events outside. This could be things like in-game black tie balls, hosting your own rave, or even having public meetings to discuss various subjects.


NPC Creation and Management - Send your own NPC's on a quest!

How badass would it be to have the ability to hire NPC's to run your Guild buildings? You could customize their names, backstories, jobs, etc. (within reason). Just another customization option open to guilds and their members. It would be based on size of the guild, guild level, amount of buildings they own, and various other criteria. 


Companies - The lone wolf option

You're a lone wolf, a solo player, a free-styling adventurer that just wants to stay away from people. I bet you're thinking right now "enough with the guild and community stuff, what about me?". While my first question would be why are you playing a MMO, I understand how you feel. With the systems above, you're left out on all the additional bonuses and might feel like you need to join a guild. That doesn't help anyone, both because it goes against what you want and and because the guild is tailored towards having people work together. I think you should be able to have some of the benefits of a guild that are specific towards your play-style, though limited in comparison to the benefits of playing with others.