Dungeons

Dungeons are a typical staple in any RPG (or MMO for that matter). As such, we should try to expand and build on this content as much as possible.

I added my thoughts in this green text where relevant.

While I do think there is room to add more single player elements and provide content outside of groups, for the most part dungeons are already a fun and great repeatable content source for endgame. Some small tweaks could come from developer created challenges for players to take on, or expanding on the enemies from the dungeons by throwing already-known enemies together in a rogue-like or ascend-the-tower setting.