Dungeons
Dungeons are a typical staple in any RPG (or MMO for that matter). As such, we should try to expand and build on this content as much as possible.
I added my thoughts in this green text where relevant.
While I do think there is room to add more single player elements and provide content outside of groups, for the most part dungeons are already a fun and great repeatable content source for endgame. Some small tweaks could come from developer created challenges for players to take on, or expanding on the enemies from the dungeons by throwing already-known enemies together in a rogue-like or ascend-the-tower setting.
Solo Story Experience w/ A.I. //NOV 2023: BLIZZARD DID IT!!! Follower Dungeons are coming in 10.2.5 Seeds of Renewal!
Adventure through the dungeon with AI allies for a solo experience
Item drops are crafting materials, transmog only equipment, and tokens that can be spent on vendors for outdoor focused gear systems
“RP” Mode…?
Mobs don’t attack by default, can be manipulated via in-game tools
"Cinematic mode" camera system
Increasing difficulty system (M+?)
Kiss/Curse affixes
I like the thought of affixes, but they all should add a player benefit at minimum
The goal should offer the player more incentives to push higher in difficulty
Dev Challenge Mode
Requires pre-made group
Play unique gear combos made by developers, replaces your own
Complete dungeon while completing specific and unique objectives
Rewards unique cosmetics, resources, etc.
Arena of Champions (rogue-like self contained system)
System where players face bosses from dungeons in an ever-increasing difficulty system
New or different mechanics are added to bosses, multiple bosses at the same time, other things that make the fights progressively harder
Ladder ranking system, displayed to world rankings